Black, J. (2011). Creativity in Digital
Art Education Teaching Practices. Art Education, 64(5),
19.
The
authors, researchers the University of Manitoba and
Laurentian University, explore the reasons why teachers are reluctant
to integrate technology into art education classrooms. The intended
audience appears to be art educators at all levels, as well as other
experts throughout the art field. The article was quite helpful on
how it discussed so of the issues teachers face on integrating it
into their classrooms. They also discussed reasons why it should be
implemented as well as a few ideas on how to do it.
Shin, R. (2010). Taking
Digital Creativity to the Art Classroom: Mystery Box Swap. Art
Education, 63(2), 38-42.
Assistant professor of Art
and Visual Culture Education at the University of Arizona, Ryan Shin
explains how art educators can use digital narratives in their own
classroom. The article describes educators should embrace digital
media and not view it as detrimental to visual and pop culture. Shin
starts off by giving three different examples of digital narratives
and then gives a project to show as an example on how to explore it.
I found the article similar to the previous one however the author
chose to go a step further by giving educators examples which I
believe could be quite helpful.
Örtegren, H. (2012). The
scope of digital image media in art education. Computers &
Education, 59(2), 793-805.
doi:10.1016/j.compedu.2012.03.021
Hans Örtegren, Department
of Creative Studies at Umeå University, preformed a case study on
students on their formulation of ideas as well as their teachers
teaching practices as it pertained to digital media. The intended
audience appears to be mostly experts and other researchers in the
art education field. This work was different then the previous
articles in that it took place outside the United States. However it
does seem to state that once more digital media courses are offered
it might allow it to become more communicative and not just simply
aesthetic. I must state that I do not completely agree with so ideas
of the article though that does not make it less valid.
Walters, L.
M., Green, M. R., Wang, L., & Walters, T. (2011). From heads to
hearts: digital stories as reflection artifacts of teachers'
international experience. Issues in Teacher Education, 20(2),
37-52.
The authors, researchers
Texas A&M, describe the need to be internationally competent to
be successful. They believe the need for reflection allows the
ability to learn and thus believing that narratives are more
effective then journals. They state that digital narratives allow the
viewers to better reflect and demonstrate teachers ability on
international experiences. The article is similar to all previous
ones, however it differs on that it focus more on having the teachers
learn from their experiences and not focusing on students using this
technique.
Chung, S. K.
(2007). Art education technology: digital storytelling. Art
Education, 60(2), 17-22.
Associate professor of art
education at the University of Houston, Dr. Chung explains that
digital storytelling into art education allows for integration for
many different aspects. The article is directed for educators to use
digital storytelling into their course work. The article is similar
to the second one by Dr. Shin on getting children on using digital
storytelling, while also being similar to the previous article on
showing that it can relate to an even larger audience and can be used
for self reflection.
Hunter-Doniger,
T. (2005). Digital masterpieces. School Arts: The Art Education
Magazine for Teachers, 104(7), 28.
Hunter-Doniger is a
elementary art teacher who was doing a study to show the effect art
has on technology. Her primary intended audience is fellow elementary
school educators, however educators from all levels could most likely
take something away from her research. The article is quite useful in
that it shows that technology and art work have the ability to work
together and there is no reason why it shouldn't. The article is also
unique in that it is the first to not be done by a collegiate
professor.
Barbosa, A.
(1992, August). The role of education in the cultural and artistic
development of the individual: Developing artistic and creative
skills. Retrieved from
http://www.eric.ed.gov/ERICWebPortal/search/recordDetails.jsp?searchtype=advanced&pageSize=10&ERICExtSearch_SearchCount=1&ERICExtSearch_Facet_0=facet_de&ERICExtSearch_FacetValue_0="Art
Education"&ERICExtSearch_SearchValue_0=importance art
class&eric_displayStartCount=11&ERICExtSearch_Operator_1=and&ERICExtSearch_SearchType_1=kw&ERICExtSearch_SearchType_0=kw&_pageLabel=RecordDetails&objectId=0900019b800b2b3c&accno=ED367584&_nfls=false
I was unable to find any
credentials on Ana Mae Tavares Bastos Barbosa, in English at least,
and I am not sure how qualified she is on any of her work. However
her intended audience is policy makers saying that art education is
important for visual literacy and that it must be a priority in
public education. Her ideas are important but without more
information on her the article should not be taken with great weight.
Bryant, C.
(2010). A 21st-century art room: The remix of "creativity"
and technology. Art Education, 63(2), 43-48.
The article describe what
happens when traditional art strategies are applied to computer
animation. The article is focused on primary secondary and up
educators due to the course work in question. However the article is
more concerned on giving teachers strategies when using technology,
instead of giving reasons why the technology is important.
Unrath, K., &
Mudd, M. (2011). Signs of change: Art education in the age of the
ikid. Art Education, 64(4), 6-11.
The authors, both
researchers at the University of Missouri, describe the newest type
of student refereed to as the iKid and stress the need for visual art
education with these new learners. The authors hope to reach out to
any educator of this new generation to try and set up new ways to
integrate both the old disciplines and new technologies to find ways
to inspire this new and unique group to create meaningful pieces of
artwork. I found the article helpful in that it explores my own
research question the most direct out of any article.